Service 09
Mobile App Development
Android and iOS from a single codebase — for technicians, drivers, sales staff and customers — built offline-first because the network is not a given where the work happens.
- Timeline
- 4–8 weeks
- Deliverables
- 10 items
- First milestone
- Week 1
Businesses whose work happens away from a desk
A mobile app is not a website squeezed into a phone. The people who need one are usually standing in a basement, a warehouse or a customer's kitchen, on a device three years old, on a connection that drops. So we build for that case first: capture works with no signal, syncs when it returns, and never loses what somebody already typed.
Typical stack
What you get
Not included
- Native-only games
- AR/VR
- Store fees and device hardware
Listed as plainly as the inclusions. Anything here can be scoped on top — quoted before it starts, never assumed.
How it works
Offline is the default, not a feature
Every write goes to a local queue first and reconciles server-side on reconnect, with deterministic conflict rules agreed in scope. A technician in a lift shaft finishes the job; the sync is our problem, not theirs.
One codebase, honestly
React Native with native modules where they genuinely earn their place — camera, background location, secure storage. You get two stores from one build pipeline instead of paying twice and drifting apart.
Built for the phone people actually hold
Targeted at a mid-range Android on 4G, not a flagship on office wifi. Bundle size, cold-start time and battery draw are tracked as requirements, because an app that heats the phone gets uninstalled.
Store submission is included
Listing copy, screenshots, privacy declarations, data-safety forms and the review back-and-forth. Publishing is where most first apps stall for a month; we do it under your accounts so you keep control.
Delivery sequence
- 01Week 1
Flows and offline rules
Which screens exist, who sees them, what must work with no signal, and how conflicts resolve. Output is a fixed scope.
- 02Week 2–4
Core build
Data layer, sync engine, authentication and the primary flows, on an install you can put on a real phone.
- 03Week 5–6
Field testing
Your staff use it on their own devices in real conditions for a week. Everything they hit gets fixed before submission.
- 04Week 7–8
Store release
Builds signed, listings written, submissions made and review responses handled, under your developer accounts.
Mobile Apps FAQ
Straight answers
Including where the honest answer is 'no' or 'buy something else'.
Can we not just make the website mobile-friendly?
Often yes, and we will say so. A responsive site is cheaper and instantly updatable. You need a real app when you need offline capture, push notifications, background location or hardware access — if none of those apply, we would rather build you a good mobile web experience and save you the money.
What does ₹25,000 actually include?
A focused single-role app — one user type, up to about eight screens, offline capture, push and one store release. Multi-role apps, payments in-app, live tracking or a customer-facing app alongside a staff app are scoped on top and quoted before anything starts. Most real apps land between ₹60,000 and ₹2,50,000.
Who owns the app listing?
You do. The Play Console and Apple Developer accounts are registered in your business name, and the signing keys are handed to you. We publish on your behalf; we never hold the listing hostage.
What about iOS — do we need a Mac?
No. Builds run on a hosted pipeline. You need an Apple Developer account, which is an annual fee paid directly by you at actuals, and we handle everything else.